Computer Graphics MCQs
Question |
Answer1 |
Answer2 |
Answer3 |
Answer4 |
CorrectOption |
______________________
is the application of Computer Graphics. |
Printing |
Scanning |
Computer
Aided Design |
Saving |
Answer3 |
___________________
is a technology which allows a user to interact with a computer-simulated
environment. |
Virtual
Reality |
Virtual
Life |
Computational
Biology |
Computational
Physics |
Answer1 |
A
graphic display is made up of small cells or small dots known as
___________________ |
Pico |
Pixel |
Point |
Polygon |
Answer2 |
CRT stands for __________________________ |
Cathod
Ray Tube |
Cathod
RAM Tube |
Cathod
RAM Twice |
Co
processor Ray Tube |
Answer1 |
EGA
stands for ______________________ |
Electronic
Graphic Adapter |
Enhanced
Graphic Adapter |
Eco
Graphic Adapter |
Economic
Graphic Adapter |
Answer2 |
__________
scan system the electron beam is swept across the screen. |
Raster
Scan |
Random
Scan |
X
Scan |
Y
Scan |
Answer1 |
_________________scan
system uses an electronic beam which operates like a pencil to create a line
image on the CRT. |
Raster
Scan |
Random
Scan |
X
Scan |
Y
Scan |
Answer2 |
LCD
stands for __________________________ |
Leverage
Crystal Display |
Liquid
Crystal Display |
Line
Crystal Display |
Large
Crystal Display |
Answer2 |
DDA
algorithm uses __________________________ i.e. Real
Arithmetic. |
floating
points |
fixed
points |
natural
points |
flexible
points |
Answer1 |
CGA
stands for _________________________ |
Cathod
Graphic Adaptor |
Cathod
Game Adaptor |
Colour
Graphic Adaptor |
Colour
Game Adaptor |
Answer3 |
Changing
Position, shape, size, or orientation of an object on display is known as |
Transformation |
Orientation |
Transpose |
Change |
Answer1 |
Basic
transformation included Translation , Rotation and |
Shearing |
Scaling |
Movement |
Lighting |
Answer2 |
Transformation
that used to reposition the object along the straight line path from one
coordinate |
Shearing |
Scaling |
Rotation |
Translation |
Answer4 |
Translation
distance pair (tx,ty) is called a |
Rotation
vector |
Translation
vector |
Transpose
vector |
Translation
matrix |
Answer2 |
Positive
value of rotation angle is |
Clockwise
rotation |
Counter
clockwise rotation |
90
degree rotation |
45
degree roatation |
Answer2 |
Transformation
to alter the size of the object |
Translation |
Rotation |
Scaling |
Shearing |
Answer3 |
Different
values of sx and sy will produce |
Large
Scaling |
Small
Scaling |
Uniform
Scaling |
Differential
Scaling |
Answer4 |
When
two or more transformation is performed on the figure it is called as |
Composite
transformation |
Scaling
transformation |
Translation
transformation |
Rotation
transformation |
Answer1 |
A
transformation that produces a mirror image of the object |
Rotation |
Reflection |
Scaling |
Translation |
Answer2 |
A
transfomation that changes the angle of the figure is |
Reflection |
Rotation |
Scaling |
Translation |
Answer2 |
CVV
stands for |
Canonical
View Volume |
Cannonical
Visual Volume |
Colour
View Volume |
Cathode
View Volume |
Answer1 |
Measurement
of the wavelength and the intensity of electromagnetic radiation in
the visible region of the spectrum. |
Photometry |
Colormetry |
Radiometry |
Spectrum |
Answer2 |
Area
selected in world-coordinate for display is called |
World |
View |
Display |
Window |
Answer4 |
The
science of measuring visible light in units that are weighted according to
the sensitivity of the human eye. |
Photometry |
Colormetry |
Radiometry |
Spectrum |
Answer1 |
A
set of techniques for measuring electromagnetic radiation, including visible
light. |
Photometry |
Colormetry |
Radiometry |
Spectrum |
Answer3 |
The
subset of 3D graphical projections constructed by linearly
mapping points in three-dimensional space to points on a
two-dimensional projection plane. |
Lateral
Projection |
Planar
Projection |
Horizontal
Projection |
Vertical
Projection |
Answer2 |
COP
stands for |
Centre
of Planar |
Changing
Projection |
Centre
of Projection |
Clear
on Projection |
Answer3 |
Projection
used for advertising |
Orthographic |
Perspective |
Oblique |
Horizontal |
Answer2 |
Projection
method for visually representing three-dimensional objects in two dimensions
in technical and engineering drawings |
Vertical |
Perspective |
Isometric |
Oblique |
Answer3 |
Projection of
a single view of an object (such as a view of
the front) onto a drawing surface in which the lines
of projection are perpendicular to the drawing surface. |
Orthographic |
Perspective |
Oblique |
Horizontal |
Answer1 |
Algorithm
that determine which parts of the shapes are to be rendered in 3 D
coordinates |
Image
Space Method |
Object
Space Method |
Fixed
Space Method |
Variable
Space Method |
Answer2 |
Algorithm
that is based on the pixels to be drawn on 2D is |
Image
Space Method |
Object
Space Method |
Fixed
Space Method |
Variable
Space Method |
Answer1 |
A
technique in which hidden surfaces are not removed but displayed with
different effects such as intensity, color or shadow for giving hint for
third dimension of the object |
Depth
Search |
Depth
Cueing |
Downward
Cueing |
Upward
Search |
Answer2 |
A
detection technique that can identify all the hidden surfaces in a scene that
contain non overlapping convex polyhedra. |
Front
face detection |
Back
face detection |
Upward
detection |
Downward
detection |
Answer2 |
Depth
Buffer Method is also know as |
X
Buffer |
Y
Buffer |
Z
Buffer |
K
Buffer |
Answer3 |
It
is a general hidden face detection mechanism suited to medium scale virtual
memory computers. |
A
Buffer |
B
Buffer |
C
Buffer |
D
Buffer |
Answer1 |
An
infinitely large set of points is |
Triangle |
Angle |
Quadrilateral |
Curves |
Answer4 |
Curve
created using control points |
B
Spline |
Bezier |
X
Curve |
Y
Curve |
Answer2 |
A
curve that pass through first and last control points |
B
Spline |
Bezier |
X
Curve |
Y
Curve |
Answer2 |
The
curve that provides local control over the curve surface |
B
Spline |
Bezier |
X
Curve |
Y
Curve |
Answer1 |
The
art of creating moving images via the use of computers |
Computer
animation |
Computer
motion |
Computer
movement |
Computer
design |
Answer1 |
A
technique, a storyboard is laid out and then the artists draw the major
frames of the animation. |
Keyboarding |
Keyframing |
Keylogging |
Designing |
Answer2 |
Animation
in which objects are animated by procedure or a rule |
Keyframing |
Procedural |
Behavioural |
Designing |
Answer2 |
An
animation, an autonomous character determines its own actions, at least to a
certain extent. |
Keyframing |
Procedural |
Behavioural |
Designing |
Answer3 |
A
simulation uses the laws of physics to generate motion of pictures and other
objects is termed as |
Physically
based dynamic |
Artificial
dynamic |
Behavioural |
Designing |
Answer1 |
Information
processing for which both the input and output are images. |
Text
Processing |
Video
Processing |
Image
Processing |
Signal
Processing |
Answer3 |
JPEG
stands for |
Joint
Photographic Experts |
Joint
Phone Experts |
Join
Photo Expert |
Join
Photographic Expedition |
Answer1 |
It is
a method in image processing of contrast adjustment using the image's
histogram. |
Histogram
processing |
Histogram
equalization |
Historical
equalization |
Historical
Processing |
Answer2 |
The non linear
digital filtering technique is |
Mode
filter |
Median
filter |
Mean
filter |
Video
filter |
Answer2 |
Data
compression applied to images in order to reduce the size and thereby the
storage cost |
Video
compression |
Text
compression |
Image
compression |
Hybrid
compression |
Answer3 |
No comments: